Category Archives: Collaboration

Posts about copyright and intellectual property (though not patents).

Virginia Digital Humanities Consortium now live!

The Virginia Digital Humanities Consortium, a project conceived of and begun at THATCamp Virginia last April at Virginia Tech, is now live at vadhconsortium.org.

The Virginia Digital Humanities Consortium is an informal partnership incubator and collaboration space for faculty, students, teachers, technologists, artists, designers, librarians, archivists, and museum professionals in Virginia who work in the digital humanities. The purpose of the Virginia Digital Humanities Consortium is to foster inter-institutional digital humanities collaborations: it provides a way to find Virginia partners and a place to work with them. Anyone can register for the site who lives in (or near) Virginia and works or is interested in working in the digital humanities. Features include rich member profiles where people can list, browse, and search interests, fields, skills, skill levels, and existing digital humanities projects; inter-institutional digital humanities groups with forums and collaborative documents that any member can join or create; a digital humanities events calendar; and many messaging and communication and notification options.

Sign up now, and spread the word!

Thanks to all at THATCamp Virginia who participated in the discussions about this project.

Digital Humanities Projects & (Library) Partnerships

[Apologies for posting so late–I forgot my password and never got a reset link, so I’ve asked a colleague to post for me. So, look for me (Kira Dietz) if you want to talk!]

Special Collections at Virginia Tech has been involved in a few digital humanities projects, usually helping to provide original materials, scanning equipment, training, or some combination of those. However, the University Libraries’ staff and faculty here (and at other academic institutions) have a wide variety of skill sets and interests, including some that go far beyond their daily jobs! I’m interested in talking through some questions relating to the idea of partnerships and collaboration. While my particular focus is on libraries and archives, I’m curious to know where else those of you working on DH projects might find collaborators or partners. So, hopefully we can try to answer questions like:

  • Do you look for/have you worked with collaborators outside the main field of your project? If so, from where?
  • What do you look for in a partner/collaborator?
  • What resources, tools, and skills do you need or want access to that you may not have?
  • Do you know what potential partners (like libraries, for example) might be able to bring to your project?
  • How can potential partners let you know they are out there and open to opportunities? How can potential partners best share/promote what they can do?
  • Why should people creating/running DH projects be interested in collaborators? Why should potential partners be interested in DH projects? (In other words, for both sides, what do “we” get out of it?)

I see this primarily as a “talk” session, but it will also be a great opportunity for all of us to “teach” each other what we might bring to a project!

Crowdsourcing and Engaging the Public

Update: Here are our notes from the discussion: docs.google.com/document/d/1qKnwi–Y867jrIZECgNnyyCE8RhW67g_ChR_bxvxQ1k/edit

I’d like to propose a session on crowdsourcing and engaging the public in digital humanities efforts. My background is in computer science, so I’m especially interested in discussing how folks from the humanities are (thinking about) using crowdsourcing or otherwise soliciting public participation in their work. Possible discussion topics include:

  • How can we involve novices and amateurs in contributing meaningfully to DH projects?
  • What are examples of compelling crowdsourced DH efforts we should know about?
  • What technical and social challenges are we experiencing in engaging the public in our DH projects?
  • When is crowdsourcing a good idea? When are automated approaches more effective?
  • How can we build a critical mass of participants? How can we sustain that participation?
  • What ethical issues should we consider when planning crowdsourced DH projects?
  • What are fruitful ways for novices and experts (e.g. scholars) to support each other in a DH context?
  • What lessons from crowdsourcing in other domains (citizen science, etc.) can we bring to DH, and vice versa?

Musicplectics: Digitally Ranking Musical Complexity for Educators

000000">Musiplectics: the study of the complexity of music

We are in the middle of a collaborative research project here at Virginia Tech (in the departments of music and computer science) and ICAT, creating a web-based software program that automatically ranks the complexity of written music (music scores). The idea is that, by scanning a music score, using a pre-existing pdf, or an xml file, users would be able to use our application to determine the skill level required for the performance of a musical work. We have developed a working prototype to explore music written for clarinet, but are planning to expand its utility to include use for all other common musical instruments.

 

Pedagogical Value:

I. To Increase the utility of existing digital archives. With the growing availability of digitized scores (both from historical works in the public domain and xml that is being uploaded daily to the web), musicians and music teachers are overwhelmed by the amount of musical works newly available to them at the click of a button. We feel that if there were some way to rank and categorize these works by their complexity, these vast digital resources would become less daunting and more widely used by educators.

II. For competitions and festivals. Often times, educators must make highly subjective, and time-consuming decisions regarding the difficulty levels of the music that is chosen. This ranking system could clarify and objectively facilitate these often-debated choices.

 

Future Research Projects:

We would like to explore collaborating with existing databases, libraries, or digital reserves to rank as many scores as possible and explore other possible applications of our technology. Further collaborations and suggestions or ideas from our colleagues would be wonderful!

Questions:

– How can we use crowdsourcing, surveys, or other methods as a tool to set the parameters for judging exactly what is difficult on various instruments? Is there a way to get input from a large number of participants so that our parameters could represent a good average for what people believe?

– How can we find the most advanced OCR (optical character recognition) software that will help us to make sense of music, which is sometimes hard to decipher?

– Are there other applications of our software that might be unexplored?

– Who would like to collaborate with us?

 

Slide1

 

 

Annotation Studio, Anyone?

I’m curious about Annotation Studio, the MIT HyperLab web app for mutli-user textual markup and annotation. I’d love to be able to use it in an upcoming seminar and in my teaching going forward, but I don’t have any personal experience with it. If anyone does or has used it before, a session introducing it and workshopping getting started would be hugely helpful to me, and I’m sure to other scholars in history, literature or other humanities fields.

Digital humanities + design records

Hello everyone! I’m interested in getting together with some like-minded scholars and practitioners to talk about how architecture and design records in archives can be incorporated into the digital humanities. This is just a simple blurb. I’m excited to see where the conversation might take us. Some ideas for discussion:

  • How do DH folks use architectural and design records?
  • What keeps them from using architectural and design records?
  • What prevents archivists and other cultural heritage professionals from making these records accessible?
  • What can we do about these barriers?
  • What would our ideal future look like? Would it have emulation environments for CAD drawings? 3D printing? Virtual reality viewers?

We produced a Google Doc to capture the salient points of our discussion. Check it out here:

docs.google.com/document/d/1-T869zvjb0MiYimb-R-EZ4BQxyEQi5dfqgS1XcdgJgA/pub